/* Template Name: Page */ Rachel Ilan, Design | Zeugborgen, Munich Design Jam

Zeugborgen, Munich Design Jam

Zeugborgen is a sharing application created at a Munich Design Jam.

A collaboration with Florian Bergmann (code), Johannes Becker (code), Michael J. Zoidl (code), Dieter Amick (UX and photography), Ruben Oya (UX).

Zeugborgen is an app created at a collaborative “Design Jam” event over the course of 1 day. The concept is focused on providing an ultra-lean sharing application targeted at the city of Munich, which allows users request to borrow tools, sports equipment, cooking utensils and more from nearby neighbours who have the same application.

My role in this project was multifaceted, and included working with the group to develop the user experience, user journey, and wireframes. My main responsibility after this point was developing the UI, while other team members created a story illustrating the user journey. I worked collaboratively with coders to create a design which is as simple as possible for development. Over the course of the Jam, our coders built a working model of the application. In the future, we plan to integrate the design and release the application.


Munich Design Jam is an event series that I founded at the end of 2012, based on inspirations like Global Game Jam, and Jamming in a musical sense. The idea of the event is to bring together a multidisciplinary team of coders, designers, and design thinking experts for a limited period of time (usually 24-48 hours) in order to bring a creative idea through to a working prototype. The name of the game is “less talking, more making.”